Penguatan Literasi Digital melalui Pembelajaran Koding di Sekolah Dasar untuk Melatih Computational Thinking

Author


Nenden Permas Hikmatunisa(1Mail), Nadia Tiara Antik Sari, Elsa Mutmainah(2), Farah Rosmelia, Indah Putri Insari(3), Lidya Damayanti, Nisa Jabalrohmah(4), Putri Anandika Pratiwi, Risfi Meilandani(5),
(1) Program Studi Pendidikan Guru Sekolah Dasar,Universitas Pendidikan Indonesia, Purwakarta, Indonesia,
(2) ,
(3) ,
(4) ,
(5) ,

Mail Corresponding Author
Article Analytic
  [File Size: 250KB]  Language: en
Available online: 2025-12-10  |  Published : 2025-12-10
Copyright (c) 2025 Nenden Permas Hikmatunisa, Nadia Tiara Antik Sari, Elsa Mutmainah, Farah Rosmelia, Indah Putri Insari, Lidya Damayanti, Nisa Jabalrohmah, Putri Anandika Pratiwi, Risfi Meilandani
Article can trace at:

Article Metrics

Abstract Views: 34 times PDF Downloaded: 16 times

Abstract


Abstract Computational thinking is the ability to break down problems, recognize patterns, abstract, and systematically construct solutions. This research aims to develop students' digital literacy skills thru coding lessons that are presented in a fun, contextual, and age-appropriate manner, using a participatory action research (PAR) approach. The results of this study indicate that Scratch-based coding training can develop digital literacy skills and train computational thinking. However, in practice, there are still obstacles such as differences in basic digital literacy skills, a lack of infrastructure, and less competent educators. Therefore, Scratch-based coding learning can be an effective solution for developing digital literacy skills and training computational thinking.

Keywords


computational thinking, coding, digital literacy.

References


Andria, A., Zulkarnain, A., Amalia, Y., Pratiwi, B. B., Development, P., & Years, A. (2025). Intervensi Worksheet Coding Berbasis Keterampilan Abad 21 Dengan Tema Islami Meningkatkan Perkembangan Psikomotor Anak Usia 4-5 Tahun. 110.

Cuhanazriansyah, M. R., Amir, D. R., Irhadtanto, B., Amin, A. K., Zuhad, Z., Malyana, M., & Saputra, L. K. (2025). Membangun Sekolah Ramah Teknologi Dengan Penerapan Kelas Coding Tematik Di Sdn Dolokgede. Jurnal Pengabdian Kolaborasi Dan Inovasi Ipteks, 3(3), 774780. Https://Doi.Org/10.59407/Jpki2.V3i3.2585

Kukul, V., & akir, R. (2020). Exploring The Development Of Primary School Students Computational Thinking And 21st Century Skills Through Scaffolding: Voices From The Stakeholders. International Journal Of Computer Science Education In Schools, 4(2), 3657. Https://Doi.Org/10.21585/Ijcses.V4i1.84

Maziyah, F. A., & Wakhyudin, H. (2025). Pelaksanaan Pembelajaran Coding Sdn Pandean Lamper 05. 2(1).

Nurhopipah, A., Nugroho, I. A., & Suhaman, J. (2021). Untuk Mengembangkan Kemampuan Computational Thinking Anak. 613.

Prasti, D., Rusdi, M. I., & Putri, I. K. (2022). Coding For Kids Pendahuluan. 170180.

Putri R.A, & Sembiring S.Br. (2021). Implementation Of Desktop Publishing Application For Flyer And Business Card Design With Participatory Action Research (Par) Method. Jurnal Iptek Bagi Masyarakat, 1(1), 7. Https://Journal.Aira.Or.Id/Index.Php/J-Ibm/Article/View/1/2

Qomar, M. N., Karsono, L. D. P., Aniqoh, F. Z., Aini, C. N., & Anjani, Y. (2022). Peningkatan Kualitas Umkm Berbasis Digital Dengan Metode Participatory Action Research (Par). Community Development Journal : Jurnal Pengabdian Masyarakat, 3(1), 7481. Https://Doi.Org/10.31004/Cdj.V3i1.3494

Rahmawati, R. D., Sugiman, & Wangid, M. N. (2025). Compumath Thinking.

Rizki, D., Ramadhan, P., Rosyada, A. Q., & Marliza, W. (2020). Pengaruh Ekstrakulikuler Coding Pada Siswa Sekolah Dasar Guna Meningkatkan Computational Thingking Di Sekolah Al-Azhar Syifa Budi Solo. 2(1), 8086. Https://Doi.Org/10.23917/Blbs.V2i1.11616

Saqjuddin, S., Aba, A., & Aopmonaim, N. H. (2025). Inovasi Manajemen Pembelajaran Coding Dan Ai Untuk Meningkatkan Literasi Digital Siswa Sekolah Dasar. 3(2), 1924.

Silalahi, D. E., Handayani, E. A., Simanjuntak, M. M., Wahyuni, S., Mahmud, R., Jamaludin, Laela, N. A., Sari, D. M. M., Hakim, A. R., & Salfii, M. (2022). Literasi Digital Berbasis Pendidikan.

Triambodo, Y., Putro, M., & Astuti, R. (2022). Penerapan Scratch Dalam Pembelajaran Coding Siswa Sekolah Dasar. 4, 121.

Yuniar, R. A., Fuady, M. S., Ayusman, M. H., Kamal, M. R., Islam, U., Abdurrahman, N. K. H., Pekalongan, W., & Baru, P. (2025). Kajian Literatur : Efektivitas Penggunaan Scratch Dalam Meningkatkan Kualitas Pembelajaran Di. 3(6).


Refbacks

  • There are currently no refbacks.

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.